OBJECTIVE: DISCUSS THE LIMITS OF NET.ART AS A TOOL FOR SOCIO-POLITICAL CRITIQUE

"Net art is concerned with data, explored both in a formal sense, as an underpinning and organizational material, but also a socio-political concern in which artists raise issues of access, distribution and usage of information sets"
(Stallabrass, 2003: 26)


1.0 WHAT IS NET.ART?

Net.art is one tool deployed by online activists to critique, amongst other things, corporate and governmental intervention in the free flowingness of information on the web. What distinguishes this 'Net-war', and determines the efficacy of net.art as a weapon therein, is the post-industrial, post-territorial nature of the conflict, and the lack of static points of conflict; Net.art moves along rhizomal nodes of hypertext, targeting not so much it's direct enemies, but the human mind (Green, 2004: 120)

Though there are myriad artistic renditions of the code which underlies net.art, the medium-centric conception of net.art incorporates any design, digital image, code, thing which relies on internet technologies for its realization, content and dissemination (Corby, 2006: 2). Note here the irony of the locational import of net.art, in light of the pre-digitized art world's tendency to classify art as anything chosen by a curator for exhibition in a museum or gallery (Wands, 2006: 11).

Baumgaertel captures the unique reflexivity of net.art's socio-political critique, “Net art addresses its own medium; it deals with the specific conditions the internet offers. It explores the possibilities that arise from its taking place within this electronic network and is therefore “net specific”. It deals creatively with software and with the rules software follows in order to work. It only has any meaning at all within its medium, the Internet” (2002: 24) Jodi.Org's 'Yeeha' pictured below, is a particularly good example of this contextual dependence, since its semiotic meaning is derived from pure data, a file containing sequences of zeros and ones saved in digital storage media. (Greene, 2004: 74)...


At the other end of the net.art spectrum can be found pieces like Ben Fry's Valence software with code that enables it to analyze data sets and then 'visualize' or 'manifest' the net.art in morphing, incidental ways (Massachusetts Institute of Technology).




1.1 WHO ARE NET ARTISTS?

Defining who belongs to the 'net-artist' fraternity is problematic, and perhaps unnecessary in light of Walter Banjamin's critique of new reproductive technologies' attack on artistic authenticity. According to Benjamin (1969), "By making many reproductions it substitutes a plurality of copies for a unique existence...That which withers in the age of mechanical reproduction is the aura of the work of art"(marxists.org) Lévy, on the other hand, is more optimistic than Benjamin, refusing to see net.art's nebulous authorship, lack of temporal fixity, and aversion to totalization, as grounds precluding the presupposition of an author, or at least an inchoate group of collaborators (2001: Ch 9).

Authorized by Lévy to proceed then, and wary of the the online deluge of apolitical mainstream bloggers - particularly from 2004 onwards - 'net.artists' will be defined not so much by their socio-political agendas or artistic mediums, but by the symbiotic relationship between and convergence of the post-industrial inhabitants of the political left (Sardar, 1996: 143), and the nascent knowledge industry's cyber-bourgeoisie, Gouldner's technical intelligentsia (1979: 49) whose coding skills manifest the socio-political critique of radical politics in the digital arena.


1.2 SPATIO-TEMPORAL CONTEXT OF NET.ART's SOCIO-POLITICAL ACTIVISM


"The economic world we are leaving was one whose main sources of wealth were physical. The things we bought and sold were things, you could touch them, smell them kick their tires...In this new era, wealth is the product of knowledge, information has became the economy's primary raw material" (Stewart, 1997: 54)


Due to its omnipresence it is easy to forget that the internet as we know it has only been around since 1993. In that year its developers at CERN in Switzerland announced access to the World Wide Web would be totally free, and Mosaic, the first graphical web browser that could represent images embedded in text without the need to open multiple windows was released in the US. The internet's open-sourceness, and hypertextuality made it a powerful tool for corporations looking to stake their market claim in the burgeoning global economy, and also activists seeking to check the rise of these entities. Activists took to protesting online to resist corporate colonization of the web, targeting the immateriality and virus like nature of millennial socio-economies (Jordan, 2004:39). So then, the 15 or so years of net.art must be contextualized by reference to the primary socio-political issues of its lifespan.

On line hactivist group Critical Arts ensemble declared in 1994 that power had moved from static points that can be targeted, to a nomadic existence in virtuality (Jordan, 2004: 70). According to the collective, traditional protest which relied on physicality of blockage was obsolete since things of value to states and corporations had been transfered online, civil disobedience tactics had to be translated into the virtual world. One of the tools employed by these pioneering online activists was art, in particular the noise triggered by the jamming of information transfer between websites and browsers, which yielded an aesthetic of failure, representations of insufficiency and vulnerable corporeality (White, 2006: 113).


1.3 EXAMPLES OF NET.ART BASED HACKTIVIST CRITIQUE?


1.3.1 Anti-Globalisation - Floodnet (Electronic Disturbance Theatre)



"Instantaneous, simultaneous and on-demand information is the engine of creative destruction, and it is the destruction of this eternal now" (Lui, 2006: 9)

On January 1st 1994 the NAFTA came into operation, and in the Southernmost state of Mexico a group representing the Zapatista movement responded. Though the rebellion was quashed by the Mexican military the following year, in 1998, with the help of Electronic Disturbance Theatre, they became the first minority post-modern protest group. For such groups, net.art offers a non-violent alternative to resisting Schumpeter's critique of capitalist economies, under which they inevitably perish: "A perennial gale of creative destruction incessantly revolutionizes the economic structure from within, incessantly destroying the old one, incessantly creating a new one" (1942: 84)


1.3.2 Corporate colonization of the web - 'Dow Chemical says yes to Bhopal' (The Yes Men)

Green's argument is that the international finance market's reliance on unimpeded global information infrastructure justifies the adoption of 'new strategic objectives', "not obliteration, but manipulation, not destruction, but infiltration and assimilation" (2004: 120). Admittedly, such guerrilla tactics allowed the 'Yes Men' (pictured below) to assume the corporate identity of Dow Chemical by simply generating a spoof web site, which they then used to secure a BBC news interview. But the speciousness of the critique that strikes only at the corporation's brand/image before retreating was later illustrated by a market rally behind Dow Chemical and their unmoved retort, "Much as Dow may care as human beings about the victims of the catastrophe, we must reiterate that Dow's sole and unique responsibility is to its shareholders" (Corby, 2006: 181). So in the end, net.art's limit was the critique of the transparency of information on the web, and the blind faith placed in the universal validity of corporations.





1.3.3 War against 'terror' - Velvet Strike (Ann-Marie Schleiner)



Velvet strike critiques the Bush administrations' 'war on terror' by grafting anti-war images onto the virtual world of on-line shoot-em-up terrorism game Counter-Strike. User generated net.art was graffitied into the game carrying all kinds messages, in what was later dubbed graphic user intervention (GUI) - itself a parody of browsers' such as explorer (1995) graphic user interface.



1.4 NET.ART & CONVERGENCE CULTURE


"The elusive paradoxical laws of cool give the tribes of the cubicle their secret intra-culture amid corporate culture" (Lui, 2006: 179)

Among other things, the 'convergence culture' identified by Henry Jenkins addressed the paradoxical relationship being played out between the corporate consolidation of the mediascape, and the unprecedented empowerment of consumers to archive, share, and generate content (2004). What his formulation neglects is the banal purgatory knowledge workers find themselves in, part consumer - part producer, a post-industrial techno-literate class, critiquing to remain sane but appeasing to remain employed, the corporate system that has added the equivalent of an extra month of work per year from the late 60s to the mid 80s, and blurred the sense of a boundary between job and home. (Lui, 2006: 76) Lui's formulation of this inchoate group of itinerant corporate workers is modeled on Gouldner's technical intelligencia (Lui, 2006: 392).



LIMIT 1: COOLNESS, ELUSIVENESS, CREATIVITY, DESTRUCTIVENESS




"Cool is a non-politics or anti-politics of information; It is a bad attitude...The proscriptive ellipsis may be taken to be the elementary rhetoric of information cool...the rhetoric of unproducible knowledge that can never be known and shown simultaneously" (Lui, 2006: 177)

1.1 WHAT DOES COOL DO

Like a revolutionary walking away from a successfully staged coup, information cool undermines the system that oppresses it, critiques it with parodies foregrounding its fallibility. But do net artists really offer tangible alternatives? Do Jodi's alternative browsers that 'liberate users from the imperialism of the web' replace the existing with a better alternative? You decide...First, Click on this link which takes you to one of the jodi home pages. By pressing the 'back' navigate button you are taken here. The user is presented with "disorientation, ideological failure, and a rupturing of the law" which, White goes on to note, unevenly distributes confusion and anxiety between spectators depending on their tech-savvyness (White, 2006: 100).





"Spectators who are not familiar with net.art will have problems finding, viewing, and understanding the work. Net.art provides politics for initiated spectators (White, 2006: 100) But as White goes on to argue, by over-use of this technique net.artists like Jodi have desensitized spectators to their 'politics of failure' to the extent that such distortion of code is a conventional web strategy. Stylistically there is a finite number of ways net.artists can critique the web's representation of reality by making it spit noise out onto the users screen, a user who is hardly going to marvel let alone mull over the subtleties of the noise produced. Repetition of these ruptures "causes apathy rather than concern after any lengthy engagement" (White, 2006: 112)

Net.art can become too didactic in its critique, abandoning practicality for the sake of a more edgy, more jammed, more subversive critique. The aim appears not to suggest a better alternative but merely that the existing structure is not 'reality', enforcing Lui's contention that net.art's critique is about destruction more so than it is creation, "In the age of corporate 'creativity and lifelong learning' the romantic premise that critique goes hand in hand with 'renovation', 'innovation', 'originality', is now dysfunctional as an overarching aesthetic." (Lui, 2006: 325) Lui's suggestion here is that destruction is net.art's only hope of achieving critique which transcends the subject from behind enemy lines - the information cool techno intelligentsia beaten into submission now best served by critiquing with a view to undermining rather than overthrowing.

LIMIT 2: RULES OF THE NET



"Browser art may be defined as the net.art which recognizes the authority of the web browser as the great contemporary art frame but refuses to cede the final word on the look and function of this frame to the technical, corporate mass media" (Lui, 2006: 348)


3.1 Code and protocol politics

"code is the geology, at once a historical trace of our activities, and a determining circumstance, the ground we stand on dictating the life of the environment." (Corby, 2006:76)




Corby uses the above aerial photographs of non-virtual landscapes to illustrate the cyber analogy he draws between virtual and non-virtual colonization. Code's attempts to tame the informational flux of the net in similar ways to the methods employed by European empire builders - by imposing borders and plotting well-worn courses through which we can traverse (2006:75). Net.art is contingent on and coterminous with this code. The structural language of the net limits the content of it's critique, as artists can only engage with a subject to the extent that they are authorized to. Certain proprietary interests are protected and mainstream browsers arbitrarily impose models of language limiting access to the communication flux of the network, "software is regulatory, it is political...mainstream software hides the markers of ideological bias both within its coding and its graphic user interface (Corby, 2006: 112)


3.2 hardware and compatibility

Although net.art is no longer besieged by the hectic pace of mid 90s browser and software upgrades, which at the peak of the dot.com boom saw software turnaround times as low as four months; preservation of net.art from this era relies on the maintenance of out-date hard and software inventories by not-for-profit organizations and galleries (Wands, 2006: 185). The fate of these works is what leads Lui to ask, "what is the function of creative arts in a world of perpetual innovation which submits history to creative destruction? (Lui, 2006: 322)

Besides the system parameters net.artists must create then embed their pieces within, we mustn't take the reception of their critique for granted. There are vitiating factors within networks which limit, spoil or in some cases deny net.art's reception. Among them, low bandwidth browser access to the web, and incompatible programing languages (Wands, 2006: 186). This is a particularly crippling limitation because with some pieces of net.art there is no way of recapturing then reliving the 'first-time', 'one-off' experience of blindness and confusion intended by the net.artist, if the initial spontaneity is lost and the message allowed to dissipate (White, 2006: 112)

3.3 hypertextuality

One one hand, hypertext amplifies net.art's critique capabilities by allowing it to, "...extend the narrative of individual works over multiple pages, spatializing the text by its irregularity and dispersal across web pages, often transferring text into something filmic" (Greene, 2004: 104) But conversely, this multifariousness of entry and exit points jeopardizes the message intended to be conveyed by the net.artist. Lévy calls this 'the immanence of the message to the receiver', spectators are immersed in hypertext, "they can transform it and be author of it in part...the interconnection dispossesses a potential author of her prerogative as guarantor of meaning" (Lévy, 2001: Ch9). Net.art is limited by users right to techno-determinism.


3.4 Reconnoitre Dysfunctional web browser (1997-1999) Tom Corby



Echoing the point i made earlier about Jodi's alternative web browser; though it is available to download for free online, Reconntoire's cross-pollination of programming and aesthetic domains, is illustrative of the limits of quoting performative failure or providing abstract radical alternatives to functional mainstream equivalents, as a political tactic to render socio-political critique (White, 2006: 111). Corby comes to its defence, however, insisting that the sidelining of functionality altars the user's relationship with the net, changing it from one of consumption to reflection (Corby, 2006: 112).

But reflection is not activism, in fact it needn't even be a precursor to it. Net.art leaves the job half-done, enlightening spectators then retreating, rather than empowering users with operational alternatives that could potentially see movement away from the subjects of critique. Corby is unphased by his project's 'precarious relationship with functionality' (White: 2006, 111), "...it is less concerned with the coherent display of information as with representing browsing as a behavioral activity, and our experience of the network as a bizarre_scape; an environment with a high metabolism whose boundaries are continuously re-shaped; accreting and thickening under the influence of powerful social and commercial forces." (reconnoitre)

LIMIT 3: STYLE WITHOUT SUBSTANCE



Net artists' use of misquotation, misdirection and interface breakdown is an effective way of critiquing the presumptuous faith many users have in its content, however, "continually employing this aesthetic can also make it familiar to spectators, and no more than a style" (White: 2006, 85).

White's cautionary assertion is an extension of my earlier arguments about the limitations net.art endures by virtue of being laden with semiotic depth and technological complexity - put another way, the price it pays to be cool.
Cool, in Lui's formulation, is like an antagonism towards information. It is net.art's 'bad attitude', "engaged with the aesthetics of failure...shocking the spectator with breakdowns, techno-confusion, and illegibility in order to warn the spectator not to believe that the technology is highly functional (White, 2006: 95).

Cool is more effective when it is not burdened with the need to be user friendly or generative of any particular understanding. Although the net.art uploaded each Sunday onto the Postsecret blog is not aligned with any socio-political cause, it captures the rhetorical ellipsis Lui uses to define cool, the absence of readily digestible information. Contributors are directed to , 'Be brief - the fewer words used the better, Be creative - let the postcard be your canvas'. Postsecret reminds us that net.art is art on the net, the information cool of the knowledge workers, not all of whom are hell bent on publishing subversive socio-political content. Instead they may want to appropriate their workaday techniques, procedures, routines, protocols, and standards of information, and convert their banality into an experience of pure style, and in so doing parody corporate regimen (Lui, 2006: 195).








LIMIT 4: NET.ART AS TECHNO-ELITIST



"Net.art disrupts spectorial mastery, denying users interactivity and making them view internet technologies critically" (White, 2006: 86)

The Critical Arts Ensemble notes on their website, "Avant-gaurdism is grounded in the dangerous notion that there exists an elite class possessing enlightened consciousness. The fear is that one tyrant will simply be replaced by another", but then insists, ..."but only such a new avant-garde, undecidably artistic and technocratic, will be able to write the code for electronic disturbance" (CAE, 1994: 28) This attitude towards online activism must be tolerated with caution because although the augmentation of corporeality is undesirable, so to is accepting a techno-oligarchy. The online graffiti platform drawball presents a rudimentary, though nonetheless apt example of techno-elitism at work. Upon one's first visit to the site you receive an ink well of just 0.2%, which is barely enough to draw a circle around your piece of cyberwall. To even get this far though you must have Macromedia flash software and circumvent, which harks Flew's reprisal against net-utopianism: "Technology is implicated in perpetuating antidemocratic power relations and in eroding social contexts for developing and expressing citizenship" (Flew, 2005: 64).

LIMIT 5: NET.ART IS IMPLICATED IN ANARCHY




6.1 Embodiment, Territorialization and Digital Zapatismo

"The mass of mass action hacktivism cannot be the generation of packets of inormation through automation, something so easily done in the immaterial world of cyberspace. Rather, it must be the force of many people, embodied in the off line world, that gives mass action hacktivism its legitimacy and political force." (Jordan, 2004: 89)

Bodies Inc. (1996) is a made-to-order avatar realization program by net.artist Victoria Vesna, which allows users to construct virtual avatars in a piecemeal fashion using individual body parts. The popularity of the service suggests a desire in the online community to have quasi-simulations of one's physicality despite the apparent hypermediacy of mainstream browser's graphic user interface - GUI (Greene, 2004: 107). In this case net.art provides the software to appease this desire, but what - if any - tangible enhancement it has on internet transparency is unclear.

Although the original EDT Zapatista Floodnet operation conducted on January 9th 1998 required the un-automated voluntary virtual sitting-in of multiple users, the subsequent attacks on the Mexican government website and Chase Manhattan Bank were conducted by a 'small cadre' of highly trained experts.When they gained access to the Mexican Government server they posted pro-Zapatista slogans and rendered a MS-Dos Ping Action which returned subversive error messages such as 'human rights not found on this server' (Dominguez, 1998). This elicits net.art's vulnerability to being usurped by minority actors, whose critique does not enjoy popular support.



CONCLUSION

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